Avsitory
Avsitory is a native factory-building game where players mine resources, route materials, expand production and uncover the story of an unfamiliar planet. The project spans product direction, game systems, interface design, native engineering, analytics consent, diagnostics and release preparation.




Why I started building it
Factory games can become visually dense and mechanically intimidating on a small screen. The experience needed enough depth to reward planning while remaining legible, responsive and comfortable on iPhone and iPad.
Build a tactile factory game that starts with one understandable production loop and gradually opens into a connected industrial network and a larger planetary mystery.
How the project took shape
I treated the game as a complete product: progression, missions, building logic, resource routing, narrative signals, interface hierarchy, local persistence, diagnostics and release requirements were designed as one connected system.
A dark planetary interface uses luminous production paths, compact controls and clear state changes to keep complex factory layouts readable without losing atmosphere.
Technical notes
The native iOS build stores progress locally, supports five languages and separates optional Firebase Analytics consent from Crashlytics diagnostics. App Store support, privacy and terms pages are maintained alongside the release flow.
“Avsitory shows the value of building product, design, engineering and release operations together: every system is stronger when its player experience and production constraints are considered from the start.”
Implemented features
- Resource extraction, machines and branching production routes
- Mission-led progression with research and building upgrades
- Story messages from Nora and Echo
- Local saves with no account requirement
- English, Russian, Spanish, French and German localization
- Consent-aware analytics and crash diagnostics
Tools & technologies
Questions or feedback?
I'm always happy to talk about the project, its implementation or the ideas behind it.
Email me